首页> 外文会议>International Conference on Multimedia Computing and Systems >NEAT neural networks to control and simulate virtual creature#039;s locomotion
【24h】

NEAT neural networks to control and simulate virtual creature#039;s locomotion

机译:NEAT神经网络可控制和模拟虚拟生物的运动

获取原文

摘要

This paper presents the application of evolutionary computation techniques for evolving behaviorisms in virtual creatures existing within a realistic virtual environment that are subject of the constraints as defined by the Newtonian model of physics. Evolutionary computation technique uses NEAT's network that is based on three fundamental principles (Genetic Encoding with Historical Markings, Speciation and Minimizing Dimensionality). The creatures' morphology is completely predetermined and is designed to elicit a variety of locomotive behaviors and test the generalization abilities of our framework. Three different morphologies are introduced into the simulation; each morphology represents an entirely different species of virtual creatures. The experiments show that NEAT's network is able to generate efficient locomotive behaviors.
机译:本文介绍了进化计算技术在现实虚拟环境中存在的虚拟生物中进化行为主义的应用,这些虚拟生物受到牛顿物理学模型定义的约束的约束。进化计算技术使用NEAT的网络,该网络基于三个基本原理(带有历史标记的遗传编码,物种形成和最小化维数)。这些生物的形态是完全预先确定的,旨在引发各种机车行为并测试我们框架的泛化能力。仿真中引入了三种不同的形态:每个形态代表一个完全不同的虚拟生物物种。实验表明,NEAT的网络能够生成有效的机车行为。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号