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Average achievable throughput in D2D underlay networks

机译:D2D底层网络中的平均可实现吞吐量

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Device-to-device (D2D) is a close-range data transmission technique where users directly communicate with each other bypassing the base stations (BSs). D2D networks have been envisioned to coexist with cellular networks in an underlay manner. However, analyzing performance of D2D underlay cellular networks is non-trivial. In this paper, we quantify the average achievable throughput metric for a realistic network where D2D pairs are located based on a Poisson point process (PPP) and experience Rician fading. We derive closed-form results of average achievable throughput in D2D communication for a practical case with path loss exponent of 4. This paper provides a tractable framework to understand the performance of D2D underlay cellular networks, which may be used in a wide range of endeavors related to power control, mode selection and resource allocation in D2D underlay cellular networks.
机译:设备到设备(D2D)是近距重的数据传输技术,其中用户彼此直接地绕过基站(BSS)。 D2D网络已被设想以嵌入式方式与蜂窝网络共存。然而,D2D底层蜂窝网络的分析性能是非微不足道的。在本文中,我们量化了D2D对基于泊松点过程(PPP)以及体验Rician衰落的现实网络的平均可实现的吞吐量度量。我们在D2D通信中获得了平均可实现的吞吐量的封闭式结果,以实现具有4.本文的路径损耗指数的实际情况。本文提供了一个易框架,以了解D2D底层蜂窝网络的性能,可用于广泛的努力与D2D底层蜂窝网络中的功率控制,模式选择和资源分配相关。

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