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Average achievable throughput in D2D underlay networks

机译:D2D底层网络中平均可实现的吞吐量

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Device-to-device (D2D) is a close-range data transmission technique where users directly communicate with each other bypassing the base stations (BSs). D2D networks have been envisioned to coexist with cellular networks in an underlay manner. However, analyzing performance of D2D underlay cellular networks is non-trivial. In this paper, we quantify the average achievable throughput metric for a realistic network where D2D pairs are located based on a Poisson point process (PPP) and experience Rician fading. We derive closed-form results of average achievable throughput in D2D communication for a practical case with path loss exponent of 4. This paper provides a tractable framework to understand the performance of D2D underlay cellular networks, which may be used in a wide range of endeavors related to power control, mode selection and resource allocation in D2D underlay cellular networks.
机译:设备到设备(D2D)是一种近距离数据传输技术,用户可以绕过基站(BS)直接彼此直接通信。已经设想D2D网络以底层方式与蜂窝网络共存。但是,分析D2D底层蜂窝网络的性能并非易事。在本文中,我们基于泊松点过程(PPP)并体验了Rician衰落,对D2D对所在的实际网络的平均可实现吞吐量度量进行了量化。对于路径损耗指数为4的实际情况,我们得出D2D通信中平均可实现吞吐量的闭式结果。本文提供了一个易于理解的框架来理解D2D底层蜂窝网络的性能,可广泛用于各种工作中与D2D底层蜂窝网络中的功率控制,模式选择和资源分配有关。

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