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Multi-View Stereo via Graph Cute on the Dual of an Adaptive Tetrahedral Mesh

机译:通过图形的多视图立体声可爱的自适应四面体网的双重

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We formulate multi-view 3D shape reconstruction as the computation of a minimum cut on the dual graph of a semi-regular, multi-resolution, tetrahedral mesh. Our method does not assume that the surface lies within a finite band around the visual hull or any other base surface. Instead, it uses photo-consistency to guide the adaptive subdivision of a coarse mesh of the bounding volume. This generates a multi-resolution volumetric mesh that is densely tessellated in the parts likely to contain the unknown surface. The graph-cut on the dual graph of this tetrahedral mesh produces a minimum cut corresponding to a triangulated surface that minimizes a global surface cost functional. Our method makes no assumptions about topology and can recover deep concavities when enough cameras observe them. Our formulation also allows silhouette constraints to be enforced during the graph-cut step to counter its inherent bias for producing minimal surfaces. Local shape refinement via surface deformation is used to recover details in the reconstructed surface. Reconstructions of the Multi-View Stereo Evaluation benchmark datasets and other real datasets show the effectiveness of our method.
机译:我们制定了多视图3D形重建作为最小剪切半规则,多分辨率,四面体网格的最小剪切的计算。我们的方法不认为表面位于视觉船体或任何其他基面周围的有限带内。相反,它使用照片一致性来指导边界卷的粗细网格的自适应细分。这产生了一个多分辨率体积网,其在可能包含未知表面的部件中密集地镶嵌。该四面体网的双图上的图形切割产生与三角形表面相对应的最小切口,最小化全局表面成本功能。我们的方法没有关于拓扑结构的假设,并且在足够的相机观察它们时可以恢复深度凹凸。我们的配方还允许在图形切割步骤中强制执行轮廓限制,以对其固有偏置产生最小表面。通过表面变形的局部形状细化用于回收重建表面中的细节。多视图立体声评估基准数据集和其他实时数据集的重建显示了我们方法的有效性。

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