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Recreating the parallax effect associated with Fishtank VR in a Real-Time telepresence system using head-tracking and a robotic camera

机译:使用头部跟踪和机器人相机在实时远程呈现系统中重新创建与Fishtank VR相关的视差效果

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This project aims to simulate the effect of Fishtank virtual reality in a telepresence system by using head-tracking and real-time control of a robotic camera. Despite the use of the term telepresence, the focus is here not on two-way communication between persons in separate spaces, but in creating a strong sense of physical presence by making the observed scene seem to be an extension of the room. The observer can thus interact with a 3D stage as though the screen were a window into the remote space. The research carried out here is unprecedented in that, to the authors' knowledge, nobody has employed one of the fundamental aspects of the Fishtank concept, namely the alignment of viewer-screen distance to camera-stage distance, in conjunction with a head-coupled camera system. The implementation is described followed by a brief discussion of its limitations and suggestions for future developments.
机译:该项目旨在利用机器人相机的头部跟踪和实时控制来模拟鱼缸虚拟现实在远程呈现系统中的影响。 尽管使用术语术语,但重点是在这里不在单独空间中的人之间的双向沟通,而是通过使观察到的场景似乎是房间的延伸来创造强烈的身体存在感。 因此,观察者可以与3D阶段相互作用,尽管屏幕是沿遥控空间的窗口。 这里进行的研究是前所未有的,因为提交了作者的知识,没有人使用了鱼类概念的一个基本方面,即观察屏距离与相机舞台距离的对齐,与头部耦合相结合 相机系统。 描述了实现,然后介绍其局限性和建议对未来的发展。

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