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Post-stroke upper limb rehabilitation using virtual reality interventions: Do outcome measures assess extent or type of motor improvement?

机译:使用虚拟现实干预后行程上肢康复:做出结果测量评估范围或运动的类型?

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Post-stroke upper limb motor improvement continues to remain sub-optimal in a significant proportion of individuals sustaining a stroke. Efforts to enhance UL motor improvement have led to the use of evidence-based interventions including virtual reality technology. The effects of interventions on motor impairments, activity limitations and participation restrictions are commonly assesses using clinical outcomes. Majority of the clinical outcomes focus on the extent of motor improvement (i.e. how much). Information on the type (i.e. how) of recovery can be obtained by using a selected few clinical outcomes and movement pattern kinematic measures. The study objective was to characterize the outcomes used to assess the effects of virtual reality interventions in terms of quantifying the extent and type of upper limb motor improvement. We reviewed the published literature on the effects of virtual reality (VR) based interventions to enhance UL motor improvements. Outcomes from the retrieved studies were initially classified under the appropriate International Classification of Functioning categories. We then categorized the outcomes into those quantifying into type or extent of motor improvement based on existing evidence. We found 100 papers that investigated the effects of virtual reality interventions to enhance post-stroke UL motor improvement. Forty two different outcome measures were used across the 100 studies. Seventeen different outcomes assessed impairments, 16 were used to measure activity limitations and 6 measured participation restrictions and the effects of contextual factors. The Fugl Meyer Assessment, Wolf Motor Function Test and Stroke Impact Scale were most commonly used across the three categories. Of the retrieved 100 studies, 48 used an outcome that considered the type of recovery. Although a smaller proportion, 17 studies included outcomes of movement patterns. The use of outcomes considering the type of recovery is steadily increasing in studies using VR for post-stroke UL rehabilitation.
机译:行程后上肢电动机的改善继续以持续中风的大部分递质保持次优。提高UL运动改进的努力导致使用基于证据的干预措施,包括虚拟现实技术。干预措施对电机障碍,活动限制和参与限制的影响通常是使用临床结果评估。大多数临床结果侧重于运动的程度(即)。有关恢复的类型(即如何)可以通过使用选定的少数临床结果和运动模式运动措施来获得恢复的信息。研究目的是表征用于评估虚拟现实干预措施在量化上肢运动的程度和类型的影响的结果。我们审查了基于虚拟现实(VR)干预措施的发表文献,以提高UL电机改进。来自未检索研究的结果最初在适当的国际运作类别分类下归类。然后,我们根据现有证据将结果分类为量化或运动改进类型或运动程度。我们发现100篇论文调查了虚拟现实干预的影响,以提高行程后UL运动改进。在100项研究中使用了四十两种不同的结果措施。第十七个不同的结果评估损伤,16次用于衡量活动限制和6个测量的参与限制以及语境因素的影响。 Fugl Meyer评估,狼电机功能测试和冲程冲击量表最常用于三个类别。在检索到的100研究中,48使用了考虑恢复类型的结果。虽然比例较小,但17项研究包括运动模式的结果。考虑到恢复类型的结果在使用VR进行中风后UL康复的研究中稳步增加。

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