首页> 外文期刊>International journal of medical informatics >Virtual reality interventions for balance prevention and rehabilitation after musculoskeletal lower limb impairments in young up to middle-aged adults: A comprehensive review on used technology, balance outcome measures and observed effects
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Virtual reality interventions for balance prevention and rehabilitation after musculoskeletal lower limb impairments in young up to middle-aged adults: A comprehensive review on used technology, balance outcome measures and observed effects

机译:虚拟现实干预措施可防止年轻人和中年成年人出现肌肉骨骼下肢损伤后的平衡预防和康复:对二手技术,平衡结局指标和观察到的效果的全面回顾

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Background: Balance training is an important aspect in prevention and rehabilitation of musculoskeletal lower limb injuries. Virtual reality (VR) is a promising addition or alternative to traditional training. This review aims to provide a comprehensive overview of VR technology and games employed for balance prevention and rehabilitation, balance outcome measures, and effects for both balance prevention and balance rehabilitation following musculoskeletal lower limb impairments.Methods: A systematic literature search was conducted in electronic databases to identify all related articles with a longitudinal study design on VR, balance, and prevention or musculoskeletal rehabilitation of the lower limbs in adult subjects between 19 and 65 years.Results: Eleven articles concerning balance prevention and five articles regarding balance rehabilitation were included. All studies used screen-based VR and off-the-shelf gaming consoles with accompanying games. The Star Excursion Balance Test (SEBT) was the most frequently used outcome measure. Two studies found positive effects of VR balance training in healthy adults, while none reported negative effects. None of the included studies showed a significant difference in balance performance after a VR balance rehabilitation intervention compared to traditional balance training.Conclusion: Few studies have been published concerning musculoskeletal balance rehabilitation and balance prevention in healthy adult subjects. However, the studies published have shown that VR exercises are equally effective compared to traditional balance training for both domains of application. As there is large variability between studies, recommendations for future research are given to prospectively investigate the use of VR technology for balance training.
机译:背景:平衡训练是预防和康复肌肉骨骼下肢损伤的重要方面。虚拟现实(VR)是对传统培训的有希望的补充或替代。这篇综述旨在提供VR技术和游戏的全面概述,这些技术用于平衡预防和康复,平衡结果指标以及对肌肉骨骼下肢损伤后的平衡预防和平衡康复的作用。方法:在电子数据库中进行系统的文献检索通过纵向研究设计来识别所有相关文章,这些研究涉及19至65岁之间的成人受试者的VR,平衡以及下肢的预防或肌肉骨骼康复。结果:包括11篇有关平衡预防的文章和5篇有关平衡康复的文章。所有研究都使用基于屏幕的VR和附带游戏的现成游戏机。星际旅行平衡测试(SEBT)是最常用的结果度量。两项研究发现,VR平衡训练对健康成年人具有积极作用,而没有一项报告负面影响。与传统的平衡训练相比,纳入的研究均未显示VR平衡康复干预后的平衡表现有显着差异。结论:关于健康成人受试者的骨骼肌肉平衡康复和平衡预防的研究很少。但是,已发表的研究表明,在两个应用领域,VR练习与传统的平衡训练相比均有效。由于研究之间的差异很大,因此提出了对未来研究的建议,以对VR技术在平衡训练中的应用进行前瞻性研究。

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