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Teaching 3D Arts Using Game Engines for Engineering and Architecture

机译:使用游戏引擎进行3D艺术教学以进行工程和建筑

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The main objective of this paper is to evaluate the application of 3D virtual worlds for teaching different subjects mainly oriented to architectural visualization and creating 3D models for multimedia. The use of 3D technologies, multi-user virtual environments and avatars are new methodologies for the student to have a much richer experience and therefore more motivating for a deeper understanding of the assessment and help understand more collaborative the projects. In this paper we work on the concept e-learning and blended learning technologies related to interactive 3D spaces such as OpenSim, Activeworlds, Secondlife, Unity and others. The students' participation in these virtual 3D environments will help to understand the concept of an architectural project and 3D creation, improving collaboration between students and teacher, and dramatically increase in a greater understanding of the project and a high degree of their involvement with design develop. The paper describes the method of teaching 3D arts using Game Engines like Unity.
机译:本文的主要目标是评估3D虚拟世界的应用,以教导不同主体的教学,主要取向架构可视化,为多媒体创建3D模型。使用3D技术,多用户虚拟环境和头像是学生拥有更丰富的经验的新方法,因此更深入地了解评估,并帮助了解更多协作项目。在本文中,我们致力于与交互式3D空间相关的概念电子学习和混合学习技术,例如OpenSim,Activeworld,Secondlife,Unity等。学生的参与这些虚拟3D环境将有助于了解建筑项目和3D创作的概念,从而提高学生和教师之间的合作,并大大增加对项目的更大了解和对设计发展的高度参与。 。本文介绍了使用统一的游戏引擎教授3D艺术的方法。

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