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Research on Essential Difference of E-Sport and Online Game

机译:电子竞技与网络游戏本质差异研究

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After nearly a decade of development and evolution, online game is popular in the world with its entertainment, athletic, virtual, interactive, innovative features and so on, and in the ascendant trend. This paper questioned the current mainstream ideas of the difference between the two (e-sport and online game). The essential difference is the sports standardization of online games, a distinction between virtual and reality, and the resulting influence on different effects of things development. Online game marries to sport, for common development, which is inevitable in its development history. Online game needs the sport form to regulate itself, further develop and expand; include the online game (also can be e-sport) into the sports category, as a sport, which has positive role in promoting the expansion of sports content, reflecting the function of sports. So a win-win situation can be achieved. It concluded that the differences we are talking about between e-sport and online game, are historical point of view, from the development perspective, e-sport and online game are not completely separate, immutable.
机译:经过近十年的发展和演变,网络游戏以其娱乐性,运动性,虚拟性,交互性,创新性等特点,并以上升的趋势在世界范围内广受欢迎。本文质疑了当前两者之间区别的主流观念(电子竞技和在线游戏)。本质上的区别是网络游戏的体育标准化,虚拟与现实之间的区别,以及由此产生的对事物发展的不同影响。网络游戏与体育运动相结合,以求共同发展,这在其发展历史中是不可避免的。网络游戏需要体育形式来规范自身,进一步发展和壮大;将在线游戏(也可以是电子竞技)纳入运动类别,作为一项运动,对促进运动内容的扩展,反映运动的功能具有积极作用。这样就可以实现双赢。结论是,我们所说的电子竞技和网络游戏之间的差异是历史的观点,从发展的角度来看,电子竞技和网络游戏并不是完全分开,不可改变的。

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