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Simulation studies of viral advertisement diffusion on multi-GPU

机译:多GPU上病毒广告扩散的仿真研究

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Simulation has become an important method that is widely used in studying the propagation behaviors during the process of viral advertisement diffusion. With the increased computing and memory resources required for large-scale network processing, General Purpose Graphics Processing Units (GPGPUs) have been used in high performance computing platforms to accelerate simulation performance. In this paper, we show optimized simulation strategies of viral advertisement diffusion on a Multi-GPU system. Using our proposed simulation strategies, we examine the spread of viral advertisements over a realistic social network with different tolerance thresholds. We also investigate the effect of different initial nodes selection policies in maximizing the performance of advertisement diffusion. According to our simulation studies of viral advertisement diffusion, we can observe that the number of initial selected nodes is important to the diffusion behaviors. However, we also note that the initial selection policy plays a limited role in the final result of viral advertisement diffusion. Finally, we discuss improved viral advertising strategies that use mass marketing first to increase the willingness of accepting a product and apply viral marketing to facilitate the maximization of advertisement diffusion.
机译:模拟已经成为一种重要的方法,被广泛用于研究病毒广告传播过程中的传播行为。随着大规模网络处理所需的计算和内存资源的增加,通用图形处理单元(GPGPU)已用于高性能计算平台中,以加快仿真性能。在本文中,我们展示了在Multi-GPU系统上优化的病毒广告扩散模拟策略。使用我们提出的模拟策略,我们研究了病毒广告在具有不同容忍度阈值的现实社交网络上的传播。我们还研究了不同的初始节点选择策略在最大化广告传播效果方面的效果。根据我们对病毒广告扩散的模拟研究,我们可以观察到初始选择的节点数对扩散行为很重要。但是,我们还注意到,最初的选择策略在病毒性广告传播的最终结果中起着有限的作用。最后,我们讨论了改进的病毒广告策略,该策略首先使用大规模营销来提高接受产品的意愿,并应用病毒营销来促进广告扩散的最大化。

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