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3D dynamic gesture recognition based on improved HMMs with entropy

机译:基于改进的HMMS熵的3D动态手势识别

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Nowadays gesture recognition is a hot topic in the field of human-computer interaction (HCI). HCI develop very fast, and also brings surprise to us constantly. In this paper, we propose a novel approach based on improved HMMs with entropy to recognize the 3D gesture. In our method, there are two steps to recognize a gesture: 1. detect the key nodes of body with extracting the skeleton point. A low-pass filter is utilized to smooth trajectory later. 2. We use improved Hidden Markov Models (HMMs) algorithm which has a virtual start node and a virtual end node with another layer for gesture recognition. In order to decide when to start meaning gesture and when to end non-meaning gesture, we use entropy which can enlarge the searching space to avoid over-fitting and local minimum. Experimental results will demonstrate the performance of proposed approach.
机译:如今手势识别是人机交互(HCI)领域的热门话题。 HCI发展得非常速度,并且同时为我们带来惊喜。 在本文中,我们提出了一种基于改进的HMM的新方法,熵识别3D手势。 在我们的方法中,有两个步骤识别手势:1。通过提取骨架点检测身体的关键节点。 低通滤波器以后用于平滑轨迹。 2.我们使用具有虚拟启动节点的改进的隐马尔可夫模型(HMMS)算法和具有另一层的虚拟启动节点和虚拟结束节点以进行手势识别。 为了决定何时开始意义手势和何时结束非意义手势,我们使用熵可以放大搜索空间以避免过度拟合和局部最小值。 实验结果将展示所提出的方法的表现。

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