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Kinect-based 3D video conference system

机译:基于Kinect的3D视频会议系统

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In this paper, we proposed a 3D video conference system based on Kinect. In the sending module, a parallel scheme is designed for data acquisition, preprocessing and encoding of color video frames, depth video frames and audio data. A simple color-matching method is introduced for depth optimization to recover the lost depth information. H.264 and MP3 encoder are used to perform data compression. All the encoded data is transmitted to the receiver using the RTP network protocol. The receiving module is responsible for the decoding of video and audio, 3D rendering and video display. We use Depth-Image-Based-Rendering (DIBR) technology to construct one virtual view scene. Then 3D video is generated using the virtual view video and the decompressed color video. Experimental results show that our system can achieve 15f/s real time communication with better 3D quality.
机译:在本文中,我们提出了一种基于Kinect的3D视频会议系统。在发送模块中,设计了一种并行方案,用于彩色视频帧,深度视频帧和音频数据的数据获取,预处理和编码。引入了一种简单的颜色匹配方法来进行深度优化,以恢复丢失的深度信息。 H.264和MP3编码器用于执行数据压缩。使用RTP网络协议将所有编码数据发送到接收器。接收模块负责视频和音频的解码,3D渲染和视频显示。我们使用基于深度图像的渲染(DIBR)技术来构建一个虚拟视图场景。然后,使用虚拟视图视频和解压缩的彩色视频生成3D视频。实验结果表明,我们的系统可以实现15f / s的实时通信,并具有更好的3D质量。

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