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Benchmarking robot cooperation without pre-coordination in the RoboCup Standard Platform League drop-in player competition

机译:基准机器人合作,无需在Robocup Standard平台联赛中举行播放机竞赛中的预先协调

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摘要

The Standard Platform League is one of the main competitions of the annual RoboCup world championships. In this competition, teams of five humanoid robots play soccer against each other. In 2014, the league added a new sub-competition which serves as a testbed for cooperation without pre-coordination: the Drop-in Player Competition. Instead of homogeneous robot teams that are each programmed by the same people and hence implicitly pre-coordinated, this competition features ad hoc teams, i. e. teams that consist of robots originating from different RoboCup teams and that are each running different software. In this paper, we provide an overview of this competition, including its motivation and rules. We then present and analyze the results of the 2014 competition, which gathered robots from 23 teams, involved at least 50 human participants, and consisted of fifteen 20-minute games for a total playing time of 300 minutes. We also suggest improvements for future iterations, many of which will be evaluated at RoboCup 2015.
机译:标准平台联赛是年度知识世界锦标赛的主要比赛之一。在这场比赛中,五个人形机器人团队互相踢足球。 2014年,联盟增加了一个新的亚竞赛,该竞争是在没有预先协调的情况下作为合作的测试用用途:球员比赛。这场比赛,这次竞争,而不是同一人民编程的同质机器人团队,而不是同一人民编程,而是隐含地预先协调。 e。由源自不同的Robocup团队的机器人组成的团队,每个都运行不同的软件。在本文中,我们提供了这场比赛的概述,包括其动机和规则。然后,我们展示并分析2014年竞争的结果,该竞争中收集了23支球队的机器人,涉及至少50名人类参与者,并且由15分钟的播放时间组成了十五分钟。我们还建议改善未来的迭代,其中许多将在Robocup 2015中进行评估。

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