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A UML approach for designing a VR-based smart learning environment for programming education

机译:一种用于设计VR的智能学习环境的UML方法,用于编程教育

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摘要

This study is a work in progress that aims to design and implement a smart learning environment based on virtual reality technology to aid the teaching and learning of programming concepts. The paper followed the approach of designing and modelling of requirement specification for the intended smart platform. This modelling approach is desirable in satisfying activities that engender the design and prototyping of the smart learning environment based on the design science research method. The study discusses the proposed architecture of the system, modelled the system with UML, presents a scenario-based model for teaching and learning of programming concepts, and connect the outcome to the future research.
机译:本研究是一项正在进行的工作,旨在基于虚拟现实技术设计和实施智能学习环境,以帮助教学和学习编程概念。本文遵循了预期智能平台要求规范的设计和建模方法。这种建模方法是为了满足基于设计科学研究方法的智能学习环境的设计和原型设计的活动。该研究讨论了系统的建立架构,用UML建模系统,介绍了一种基于场景的教学和学习编程概念的模型,并将结果连接到未来的研究。

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