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Gamified Augmented Reality Training for An Assembly Task: A Study About User Engagement

机译:组装任务的赌博增强现实培训:关于用户参与的研究

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Augmented Reality and Gamification are displaying beneficial effects to enhance user experience and performance in many domains. They are widespread across many areas like education, industrial training, marketing, and services. However, the idea of combining the two approaches for an innovative training instrument is fairly new, especially in assembly training. Moreover, learning about the effects of gamification on human, user engagement, in particular, is a complicated subject. There have been several efforts toward this direction, yet the overall situation is still nascent. In this work, we present a gamified augmented reality training for an industrial task and investigate user engagement effect while training with the gamified and the nongamified system. The result shows that people perform better and engage to a greater degree in the gamified design.
机译:增强现实和游戏正在展示有益的效果,以提高许多域中的用户体验和性能。他们普遍存在于教育,工业培训,营销和服务等许多领域。然而,结合这两种用于创新培训仪器的方法的想法是相当新的,特别是在装配培训方面。此外,学习群化对人类的影响,特别是用户参与的影响是复杂的主题。朝着这个方向努力有几项努力,但整体情况仍然很新兴。在这项工作中,我们为工业任务提供了一种娱乐增强现实培训,并在用赌博和非杂化系统培训时调查用户参与效果。结果表明,人们在赌博设计中表现更好并参与更大程度。

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