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Gamified Augmented Reality Training for An Assembly Task: A Study About User Engagement

机译:面向装配任务的游戏增强现实培训:关于用户参与的研究

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Augmented Reality and Gamification are displaying beneficial effects to enhance user experience and performance in many domains. They are widespread across many areas like education, industrial training, marketing, and services. However, the idea of combining the two approaches for an innovative training instrument is fairly new, especially in assembly training. Moreover, learning about the effects of gamification on human, user engagement, in particular, is a complicated subject. There have been several efforts toward this direction, yet the overall situation is still nascent. In this work, we present a gamified augmented reality training for an industrial task and investigate user engagement effect while training with the gamified and the nongamified system. The result shows that people perform better and engage to a greater degree in the gamified design.
机译:增强现实和游戏化正在显示有益效果,以增强许多领域的用户体验和性能。它们广泛分布在许多领域,例如教育,工业培训,市场营销和服务。但是,将两种方法结合起来用于创新的培训工具的想法是相当新的,尤其是在组装培训中。而且,了解游戏化对人类,尤其是用户参与的影响是一个复杂的主题。已经朝着这个方向进行了一些努力,但是总体情况仍处于初期。在这项工作中,我们提出了针对一项工业任务的游戏化增强现实培训,并在使用游戏化和非游戏化系统进行培训的同时调查了用户的参与效果。结果表明,人们在游戏化设计中表现更好,并且参与程度更高。

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