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Combining cognitive, semiotic and discourse analysis to explore the power of notations in visual programming

机译:结合认知,符号学和话语分析来探讨视觉编程中符号的力量

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Using game design and programming to foster computational thinking acquisition has proved to be a successful strategy in recent years. In previous research with AgentSheets, we concluded that the semiotic richness of this visual programming environment, specifically designed to support computational thinking acquisition, could be explored more extensively to the benefit of learners. In particular, we realized that there are some additional representations of AgentSheets games and simulations that are not presented as programming tools in the interface, and yet they communicate new relevant meanings to the users. This paper reports on research where we artificially introduced such representations in a small follow-up experiment with selected participants from our previous research experiment. Our goal was to investigate the impact of such additional representations on program comprehension and modification tasks. To this end we contrasted empirical evidence of their performance in the two tasks with their verbal account of experience with AgentSheets. We used a combination of discourse analysis and inspections using Semiotic Engineering methods and the Cognitive Dimensions of Notations framework. Our findings go in two directions. First, we observed that additional representations have allowed participants to expand and correct previous learning. Therefore such representations can support new teaching strategies in computational thinking acquisition programs with AgentSheets. Second, we learned that the combination of methods we used to analyze empirical data - discourse analysis with semiotic and cognitive inspection techniques - can be used systematically in other research contexts, holding the promise of insightful results.
机译:使用游戏设计和编程来促进计算思维的收购已被证明是近年来成功的战略。在以前的糖果症研究中,我们得出结论,这种视觉编程环境的符号性丰富,专门旨在支持计算思维收购,可以更广泛地探讨学习者的利益。特别是,我们意识到,在界面中没有作为编程工具呈现的代理表和模拟存在一些额外的代表,但它们对用户传达了新的相关含义。本文报告了我们在我们以前的研究实验中提出了选定的参与者的小型后续实验中的研究。我们的目标是调查这些额外陈述对方案理解和修改任务的影响。为此,我们对两项任务中表现的实证证据对比他们的口头表来陈述具有糖果症的经验。我们使用符号学工程方法和符号框架的认知尺寸的话语分析和检查组合。我们的调查结果分两个方向。首先,我们观察到额外的陈述使参与者扩大和纠正以前的学习。因此,此类代表可以支持具有糖果症的计算思维收购计划中的新教学策略。其次,我们了解到,我们用于分析经验数据 - 具有符号学和认知检查技术的方法的组合 - 可以在其他研究背景下系统地系统地使用,持有洞察力结果的承诺。

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