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The benefits of game use in a signal processing graduate class

机译:游戏在信号处理研究生课中使用的好处

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It is important in the age of the INTERNET and video games to keep students engaged in the classroom. One way of doing this is through the use of games and simulations. TABOO is a card game which involves getting players to say a keyword without saying five forbidden words. This can be adapted for any number of different subjects. In this paper the game was adapted for use in "Detection and Estimation" (EENG663) class at the Air Force Institute of Technology (AFIT). A study was conducted to see if there is a difference in the scores of the final examination for two different groups. Data was obtained on the students. Their project, midterm and final exam scores were recorded. Group one took EENG663 without the additional game preparation, group two had the additional review given right before the final exam. A statistical analysis of the scores is presented in this paper. Some students also completed a survey that asked their opinions on using the game in the classroom. Results show that there was a statistically significant difference in the mean final exam scores for the two groups.
机译:在互联网和视频游戏时代很重要,以让学生从事教室。这样做的一种方式是通过使用游戏和模拟。禁忌是一款涉及播放器的纸牌游戏,无需说明五个禁用的词语。这可以适用于任何数量的不同受试者。在本文中,游戏适用于空军技术研究所(AFIT)的“检测和估计”(EENG663)课程。进行了一项研究,看看两种不同群体最终检查的分数是否存在差异。数据是在学生上获得的。记录了他们的项目,中期和最终考试分数。群体拿到了Eeng663没有额外的游戏准备,两组在期末考试前给予了额外的审查。本文提出了对分数的统计分析。有些学生还完成了一项调查,并在课堂上使用游戏询问他们的意见。结果表明,两组的平均最终考试评分有统计学意义差异。

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