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Teaching Programming Skills in Primary School Mathematics Classes: An Evaluation using Game Programming

机译:小学数学课程教学编程技巧:使用游戏编程进行评估

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The integration of programming into the school curriculum has become increasingly important, especially in places and class levels where computer science is not yet available as a subject of its own. In this paper we investigate the performance of a class of sixth grade students who were trained in programming as part of their regular mathematics curriculum following the method of Forster [ACM SIGITE'16], which uses programming as a teaching tool for geometry skills. As a final project the students were tasked to program a computer game in Scratch, by which we gauge the students programming skills using the methodology proposed by Funke et al. [IEEE EDUCON'17], as well as the automatic quality assessment tool Dr. Scratch. We compare our results with the results reported by Funke et al. from over 50 students, and with the automatic quality assessment scores of a data set of 250K Scratch programs published by Aivaloglou et al. [MSR'17]. Our pilot study shows that introductory programming skills taught as part of mathematics classes, aiming at the improvement of geometry skills, also satisfy the computer science requirements of an introductory programming course.
机译:编程进入学校课程的整合变得越来越重要,特别是在计算机科学尚未作为自己的主题提供的地方和阶级。在本文中,我们调查一类六年级学生的表现,这些学生在福尔斯特[ACM SIGITE'16]的方法之后,它是常规数学课程的一部分,它使用编程作为几何技能的教学工具。作为最后一个项目,学生的任务是在划伤中编制计算机游戏,我们可以使用Funke等人提出的方法来衡量学生编程技能。 [IEEE教育'17],以及自动质量评估工具博士划痕。我们将结果与Funke等人报告的结果进行比较。从50多名学生,以及Aivaloglou等人发布的250K划痕计划的数据集的自动质量评估分数。 [MSR'17]。我们的试验研究表明,作为数学课程的一部分,旨在提高几何技能的介绍编程技能,也满足了介绍性编程课程的计算机科学要求。

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