首页> 外文会议>IEEE Global Engineering Education Conference >Gamification in MOOCs: A review of the state of the art
【24h】

Gamification in MOOCs: A review of the state of the art

机译:Moocs的娱乐:对现有技术的审查

获取原文

摘要

A Massive Open Online Course (MOOC) is a type of online learning environment that has the potential to increase students' access to education. However, the low completion rates in MOOCs suggest that student engagement and progression in the courses are problematic. Following the increasing adoption of gamification in education, it is possible that gamification can also be effectively adopted in MOOCs to enhance students' motivation and increase completion rates. Yet at present, the extent to which gamification has been examined in MOOCs is not known. Considering the myriad gamification elements that can be adopted in MOOCs (e.g., leaderboards and digital badges), this theoretical research study reviews scholarly publications examining gamification of MOOCs. The main purpose is to provide an overview of studies on gamification in MOOCs, types of research studies, theories applied, gamification elements implemented, methods of implementation, the overall impact of gamification in MOOCs, and the challenges faced by researchers and practitioners when implementing gamification in MOOCs. The results of the literature study indicate that research on gamification in MOOCs is in its early stages. While there are only a handful of empirical research studies, results of the experiments generally showed a positive relation between gamification and student motivation and engagement. It is concluded that there is a need for further studies using educational theories to account for the effects of employing gamification in MOOCs.
机译:大规模开放的在线课程(MOOC)是一种在线学习环境,有可能提高学生对教育的机会。然而,MOOCs的低完成率表明,课程中的学生参与和进展是有问题的。在越来越越来越多的教育领域采用博彩之后,可以在Moocs中有效地采用博彩,以提高学生的动机和增加完成率。目前目前,在MOOC中检测到游戏的程度尚不清楚。考虑到MOOCS(例如,排行榜和数字徽章)中可以通过的无数的游戏元素,该理论研究审查了研究MOOCS的游戏的学术出版物。主要目的是提供研究的概述在MOOCs,类型的调查研究,理论应用,游戏化来实现游戏化元素,实施的方法,游戏化的MOOCs的总体影响,以及所面临的研究者和执行游戏化从业者在挑战在MOOCs。文献研究结果表明,MOOCS中的游戏研究在其早期阶段。虽然只有少数经验研究研究,但实验的结果通常表现出群体与学生动机与参与之间的积极关系。结论是,需要采用教育理论进一步研究,以考虑雇用MOOCS在MOOC中的影响。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号