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Developing a Platform for using Game-Based Learning in Vocational Education and Training

机译:开发在职业教育和培训中使用基于游戏的学习平台

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The importance of Game-Based Learning (GBL) for student learning is increasingly recognized as beneficial for engagement, creativity and motivation. While further research is needed to explore the multi-faceted tenets of GBL, vocational education teachers may experience difficulties in finding appropriate and relevant materials as well as applying GBL methods in their classroom. This paper presents the development of a platform that VET teachers can use to find, create and share GBL teaching resources. The Erasmus+ project GATE:VET is creating a platform, consisting of an online wiki and a mobile application, that supports educational professionals to understand theoretical and practical aspects of GBL, with the goal of enabling these teachers to design and implement GBL activities in their practice. This paper highlights some of the challenges and strategies for solving these issues when consolidating varied requirements into one platform to create an accessible, user-friendly and relevant point of departure for using GBL, with emphasis on the appropriate level of complexity when describing the theory of GBL and linking it to practical examples.
机译:基于比赛的学习(GBL)对学生学习的重要性越来越被认为是有益的参与,创造力和动机。虽然需要进一步研究探索GBL的多方面的原则,但职业教育教师可能在寻找适当和相关材料以及在课堂上应用GBL方法遇到困难。本文介绍了兽医教师可以使用的平台的开发,创建和分享GBL教学资源。 erasmus +项目门:兽医正在创建一个平台,由在线维基和移动应用程序组成,支持教育专业人员了解GBL的理论和实践方面,实现这些教师在其实践中设计和实施GBL活动的目标。本文突出了解决这些问题的一些挑战和策略在将各种要求巩固到一个平台中,以创建使用GBL的可访问,用户友好和相关的出发点,重点是在描述理论时适当的复杂程度GBL并将其链接到实际示例。

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