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A Fuzzy State Machine Applied to an Emotion Model for Electronic Game Characters

机译:一种模糊状态机应用于电子游戏角色的情感模型

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In this paper, we investigate an emotion model for characters of electronic games. Aiming at simulating the emotion model, a Fuzzy State Machine (FuSM) with a new function for transferring membership degrees was proposed. The FuSM was applied to a virtual character of a chess game, that was able to react, in the form of facial expressions, according to moves of the game. Simulation results show the great potential of expression of FuSM, due to the fact that it can act on several states at the same time. Promising results were obtained with the proposed new FuSM transfer function, which was able to efficiently smoothen transitions among emotion states, creating good quality facial expressions.
机译:在本文中,我们调查了电子游戏特征的情感模型。提出了一种模拟情感模型,提出了一种模糊状态机(FUSM),其具有用于转移成员程度的新功能。根据游戏的动作,Fusm应用于国际象棋游戏的虚拟角色,该虚拟字符以面部表情的形式反应。仿真结果表明Fusm表达的巨大潜力,因为它可以同时对几个州作用。有希望的结果是通过提出的新FUSM转移函数获得,该功能能够有效地平滑情绪状态的过渡,创造了优质的面部表情。

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