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Do Prospect-Based Emotions EnhanceBelievability of Game Characters? A CaseStudy in the Context of a Dice Game

机译:基于前景的情绪会增强游戏角色的可信度吗?骰子游戏中的案例研究

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摘要

To endow game characters with more realistic affective behavior, the notion of prospect-based emotions plays an important role: recent literature suggests that emotional states of such agents should not only be triggered by present stimuli, but also by anticipation on future stimuli, and evaluation of past stimuli in the context of these anticipations. Within the current study, an extension of the belief-desire-intention (BDI) model with prospect-based emotions is proposed, and is evaluated with respect to its capabilities of enhancing believability of game characters. The model has been implemented in the modeling language LEADSTO. In addition, a game application has been developed, in which a user can play a two games (tic-tac-toe and a game of dice) against an agent that is equipped with the emotion-based model. An empirical evaluation indicates that the model significantly enhances the agent's believability, in particular concerning its involvement in the situation.
机译:为了赋予游戏角色更真实的情感行为,基于前景的情感概念起着重要作用:最近的文献表明,此类行为者的情感状态不仅应由当前的刺激触发,而且还应通过对未来刺激的预期和评估来触发。这些预期背景下的过去刺激在当前的研究中,提出了一种基于前景的情感的信念-愿望-意向(BDI)模型的扩展,并对其增强游戏角色可信度的能力进行了评估。该模型已用建模语言LEADSTO实现。另外,已经开发了游戏应用程序,其中用户可以与装备有基于情感的模型的代理人玩两个游戏(井字游戏和骰子游戏)。经验评估表明,该模型显着增强了代理人的可信度,特别是有关其参与情况的可信度。

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