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LEARNING ASSESSMENT STRATEGIES FOR AN EDUCATIONAL CONSTRUCTION SAFETY VIDEO GAME

机译:教育建筑安全视频游戏的学习评估策略

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Education is crucial to a safe and healthy working environment in construction and engaging students in the construction engineering and management programs in this very important subject is the catalyst to the success of safety education. This paper discusses the evaluation of an innovative learning assessment tool, Safety Inspector, for the education of construction safety. Safety Inspector is a 3D video game previously developed to provide a "safe" environment that engages students in recognizing comprehensive hazards, evaluates student performance, and enhances student learning interests. Evaluation strategies developed in the research take into considerations student learning objectives for construction safety, limitations of available assessment resources, logistics of the course, signals that reflect underlying cognitive learning processing, and statistical validity requirements. To implement the evaluation, game-based and paper-based tests were both administered for the experiment with a follow-up questionnaire in an undergraduate class at the University of Washington. Some patterns were identified as a result of the evaluation. The major lesson learned is that when the hazard recognition tasks are presented similarly in different test modes, testing scores could be more statistically relevant. However, certain types of hazards are difficult to identify in the game-base test because they require the change of viewing angles that do not naturally occur in a virtual model.
机译:教育对于建设安全健康的工作环境至关重要,使学生参与建筑工程和管理计划这一非常重要的主题是安全教育成功的催化剂。本文讨论了用于建筑安全教育的创新学习评估工具“安全检查器”的评估。安全检查器(Safety Inspector)是一种3D视频游戏,以前是为提供“安全”环境而设计的,该环境可让学生认识到全面的危害,评估学生的表现并增强学生的学习兴趣。在研究中开发的评估策略考虑到了学生对建筑安全的学习目标,可用评估资源的局限性,课程的安排,反映基本认知学习过程的信号以及统计有效性的要求。为了实施评估,在华盛顿大学的一个本科班中,通过后续问卷调查对基于游戏的测试和基于纸质的测试进行了管理。评估的结果确定了一些模式。主要的经验教训是,当在不同的测试模式下以相似的方式呈现危害识别任务时,测试得分在统计上可能更加相关。但是,某些类型的危害很难在游戏基础测试中识别出来,因为它们需要更改虚拟模型中自然不会出现的视角。

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