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LEARNING ASSESSMENT STRATEGIES FOR AN EDUCATIONAL CONSTRUCTION SAFETY VIDEO GAME

机译:学习教育建设安全视频游戏的评估策略

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Education is crucial to a safe and healthy working environment in construction and engaging students in the construction engineering and management programs in this very important subject is the catalyst to the success of safety education. This paper discusses the evaluation of an innovative learning assessment tool, Safety Inspector, for the education of construction safety. Safety Inspector is a 3D video game previously developed to provide a "safe" environment that engages students in recognizing comprehensive hazards, evaluates student performance, and enhances student learning interests. Evaluation strategies developed in the research take into considerations student learning objectives for construction safety, limitations of available assessment resources, logistics of the course, signals that reflect underlying cognitive learning processing, and statistical validity requirements. To implement the evaluation, game-based and paper-based tests were both administered for the experiment with a follow-up questionnaire in an undergraduate class at the University of Washington. Some patterns were identified as a result of the evaluation. The major lesson learned is that when the hazard recognition tasks are presented similarly in different test modes, testing scores could be more statistically relevant. However, certain types of hazards are difficult to identify in the game-base test because they require the change of viewing angles that do not naturally occur in a virtual model.
机译:教育对于建筑安全和健康的工作环境至关重要,在这一非常重要的主题中,在建筑工程和管理计划中吸引学生,是安全教育成功的催化剂。本文讨论了对施工安全教育的创新学习评估工具,安全检查员的评价。安全检查员是以前开发的3D视频游戏,以提供学生认识到综合危害的“安全”环境,评估学生表现,并增强学生学习兴趣。研究中开发的评估策略考虑到学生学习施工安全,可用评估资源的限制,课程物流的限制,反映了潜在认知学习处理的信号以及统计有效性要求。为了实施评估,在华盛顿大学的本科课程中,管理基于游戏和基于纸张的测试。由于评估结果确定了一些模式。所知的主要教训是,当危险识别任务以不同的测试模式类似地呈现时,测试分数可能更为统计学相关。然而,某些类型的危险难以在游戏基础测试中识别,因为它们需要在虚拟模型中自然发生的观察角度的变化。

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