首页> 外文会议>ACM conference on computer supported cooperative work >Come Meet Me at Ulduar: Progression Raiding in World of Warcraft
【24h】

Come Meet Me at Ulduar: Progression Raiding in World of Warcraft

机译:在Ulduar上认识我:魔兽世界的突袭行动

获取原文

摘要

In spite of decades of research on virtual worlds, our understanding of one popular form of virtual world behavior-raiding-remains limited. Raiding is important because it entails intense, high-risk, and complex collaborative behaviors in computer-mediated environments. This paper contributes to CSCW literature by offering a longitudinal analysis of raiding behavior using system data manually collected from the game world itself, comparing two raiding teams as they worked through the same content. Supplemented with interviews and chat transcripts, this research sheds light on what actually happens during raids across four different temporal scales: seconds, hours, days, and months. It also distinguishes between behaviors that are imposed by the system design and those chosen by players. Finally, it derives two viable raiding styles from the data.
机译:尽管对虚拟世界进行了数十年的研究,但我们对一种流行的虚拟世界行为突袭形式的理解仍然有限。突袭很重要,因为突袭需要在计算机介导的环境中进行激烈,高风险和复杂的协作行为。本文通过使用从游戏世界本身手动收集的系统数据提供了对突袭行为的纵向分析,并对两个突袭团队在相同内容下的工作进行了比较,从而对CSCW文献做出了贡献。补充采访和聊天记录,这项研究揭示了袭击在四个不同的时间尺度上的实际发生情况:秒,小时,天和月。它还可以区分系统设计和参与者选择的行为。最后,它从数据中得出了两种可行的袭击方式。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号