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Rendering ocean water of restricted region with twice clip method

机译:两次修剪法渲染禁区海水

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摘要

The ocean animation is an important part of the visual simulation system. Using the view concerned projection grid can efficiently realize the rendering of ocean without boundary. But when using it to deal with the rendering of restricted region, it has some limitations. In this article, we introduce the twice clip method to deal with the restricted region rendering of ocean water. The experiment shows that the twice clip method can solve the problem and achieve good rendering effect and meet the real-time requirement of visual simulation system.
机译:海洋动画是视觉仿真系统的重要组成部分。使用相关视图,投影网格可以有效实现无边界的海洋渲染。但是,当使用它来处理受限区域的呈现时,它具有一些局限性。在本文中,我们介绍了两次修剪方法来处理海水的受限区域渲染。实验表明,二次剪辑法可以解决该问题,达到良好的渲染效果,满足视觉仿真系统的实时性要求。

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