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Federated Simulation and Gaming Framework for a Decentralized Space-based Resource Economy

机译:分散式天基资源经济的联合仿真和游戏框架

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摘要

Future human space exploration will require large amounts of resources for shielding and building materials, propellants, and consumables. A space-based resource economy could produce, transport, and store resource at distributed locations such as the lunar surface, stable orbits, or Lagrange points to avoid Earth's deep gravity well. Design challenges include decentralized operation and management and socio-technical complexities not commonly addressed by modeling and simulation methods. This paper seeks to tackle these challenges by applying aspects of military wargaming to promote effective communication between decision-makers. A software architecture for federated simulation based on IEEE-1516 (HLA-Evolved) is presented in the context of multiple lunar in-situ resource production processes, resource depots, and intermediate transportation. The federation-level framework identifies interfaces between simulation models (federates), focusing on persistent assets (elements) and resources exchanged. Future work will develop the federated resource economy model and evaluate with decision-makers playing the roles of competing and collaborating players.
机译:未来的人类太空探索将需要大量资源来屏蔽和建筑材料,推进剂和消耗品。天基资源经济可以在月球表面,稳定的轨道或拉格朗日点等分布式位置生产,运输和存储资源,以避免很好地避开地球的深重力。设计挑战包括分散的运营和管理以及社会技术复杂性,而建模和仿真方法通常无法解决这些挑战。本文旨在通过运用军事作战方面的内容来促进决策者之间的有效沟通,以应对这些挑战。在多个月球原位资源生产过程,资源仓库和中间运输的背景下,提出了一种基于IEEE-1516(HLA-Evolved)的联邦仿真软件体系结构。联邦级框架标识仿真模型(联合实体)之间的接口,重点关注持久性资产(元素)和交换的资源。未来的工作将建立联合资源经济模型,并在决策者扮演竞争和协作角色的情况下进行评估。

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