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Federated Simulation and Gaming Framework for a Decentralized Space-based Resource Economy

机译:基于分散的空间资源经济的联邦仿真与博弈框架

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Future human space exploration will require large amounts of resources for shielding and building materials, propellants, and consumables. A space-based resource economy could produce, transport, and store resource at distributed locations such as the lunar surface, stable orbits, or Lagrange points to avoid Earth's deep gravity well. Design challenges include decentralized operation and management and socio-technical complexities not commonly addressed by modeling and simulation methods. This paper seeks to tackle these challenges by applying aspects of military wargaming to promote effective communication between decision-makers. A software architecture for federated simulation based on IEEE-1516 (HLA-Evolved) is presented in the context of multiple lunar in-situ resource production processes, resource depots, and intermediate transportation. The federation-level framework identifies interfaces between simulation models (federates), focusing on persistent assets (elements) and resources exchanged. Future work will develop the federated resource economy model and evaluate with decision-makers playing the roles of competing and collaborating players.
机译:未来的人类空间勘探将需要大量资源用于屏蔽和建筑材料,推进剂和耗材。基于空间的资源经济可以在分布式地点(如月球表面,稳定轨道或拉格朗日点)产生,运输和存储资源,以避免地球的深度重力。设计挑战包括不通过建模和仿真方法解决的分散运营和管理和社会技术复杂性。本文旨在通过应用军事战士的方面来解决这些挑战,以促进决策者之间的有效沟通。基于IEEE-1516(HLA演化)的联合模拟的软件架构在多个月球内原位资源生产过程,资源库和中间运输的上下文中呈现。联合级框架识别仿真模型(联合)之间的接口,专注于持久资产(元素)和交换的资源。未来的工作将发展联邦资源经济模式,并与决策者评估扮演竞争和合作球员的角色。

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