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Testing Tournament Selection in Creative Problem Solving Using Crowds

机译:在使用人群解决创造性问题中测试比赛选择

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We tested a technique for creative problem solving, which used crowd-based genetic algorithms; one crowd generated initial ideas, another crowd evaluated the quality of these ideas, and yet another crowd combined pairs of ideas selected by the computer. The pairs were selected through a tournament method, in which two ideas chosen were biased toward higher quality. To test the technique, we asked a crowd to evaluate a subset of 468 solutions for the 2010 oil spill in the Gulf of Mexico produced by another crowd of 1853 individuals, and 311 solutions by 311 experts. The crowd evaluated the most creative crowd solutions as creative as the most creative expert solutions. Moreover, tournament selection led to greater improvement in the creativity of combined solutions than random selection, in which two solutions were chosen randomly. Creative problem solving using crowd-based genetic algorithms can work with good design.
机译:我们测试了一种用于解决创造性问题的技术,该技术使用了基于人群的遗传算法。一个人产生了最初的想法,另一个人评估了这些想法的质量,而另一个人则结合了计算机选择的成对想法。通过比赛方法选择了这对,其中选择的两个想法偏向更高的质量。为了测试该技术,我们要求人群评估由另一群1853个人产生的468种解决方案的子集,这些解决方案是由另一群1853人提供的,针对2010年墨西哥湾的石油泄漏,以及311位专家提供的311种解决方案。人群将最具创造力的人群解决方案评估为最具创造力的专家解决方案。此外,与随机选择(其中随机选择两个解决方案)相比,锦标赛选择导致组合解决方案的创造力有了更大的提高。使用基于人群的遗传算法进行创造性的问题解决可以很好地进行设计。

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