首页> 外文会议>International conference on information systems;ICIS 2011 >A Longitudinal Model of Post-Adoption Phenomena and Its Empirical Test in the Context of Social Games
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A Longitudinal Model of Post-Adoption Phenomena and Its Empirical Test in the Context of Social Games

机译:社会游戏背景下的采用后现象纵向模型及其实证检验

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It is widely accepted that initial adoption is critical to innovation success. A less recognized argument in the information System (IS) field is that post-adoption use of an innovation is equally important, if not more important than its initial acceptance. Drawing on the popular Unified Theory of Acceptance and Use Technology (UTAUT) model (Venkatesh et al. 2003) while adopting the Integrative Framework of Technology Use (IFTU) (Kim and Malhotra, 2005) paradigm, the present study proposes and tests a general modeling approach for one type of modern internet innovations - social games. To this end, we develop testable hypotheses which will be tested in order to support our claims. A research design based on the model is proposed, and theoretical contributions are provided.
机译:广泛接受的观点是,初次采用对于创新成功至关重要。在信息系统(IS)领域中,一个鲜为人知的论点是,采用后创新的使用同等重要,甚至比起初接受更为重要。本研究借鉴流行的统一的接受和使用技术理论(UTAUT)模型(Venkatesh等人,2003年),同时采用技术使用集成框架(IFTU)(Kim和Malhotra,2005年)范式,提出并测试了一种通用的方法。一种类型的现代互联网创新的建模方法-社交游戏。为此,我们提出了可检验的假设,将对这些假设进行检验以支持我们的主张。提出了基于该模型的研究设计,并提供了理论上的贡献。

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