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An Evaluation of Game Controllers and Tablets as Controllers for Interactive TV Applications

机译:对互动电视应用的控制器和平板电脑的评估

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There is a growing interest in bringing online and streaming content to the television. Gaming platforms such as the PS3, Xbox 360 and Wii are at the center of this digital convergence; platforms for accessing new media services. This presents a number of interface challenges, as controllers designed for gaming have to be adapted to accessing online content. This paper presents a user study examining the limitations and affordances of novel game controllers in an interactive TV (iTV) context and compares them to "second display" approaches using tablets. We look at task completion times, accuracy and user satisfaction across a number of tasks and find that the Wiimote is most liked and performed best in almost all tasks. Participants found the Kinect difficult to use, which led to slow performance and high error rates. We discuss challenges and opportunities for the future convergence of game consoles and iTV.
机译:对电视带来的网上和流媒体内容越来越兴趣。诸如PS3,Xbox 360和Wii的游戏平台位于该数字收敛的中心;访问新媒体服务的平台。这提出了许多接口挑战,因为设计用于游戏的控制器必须适应访问在线内容。本文介绍了用户学习,检查新颖的游戏控制器在交互式电视(ITV)上下文中的局限性和可取性,并将它们与“第二显示”方法进行比较,使用平板电脑。我们在许多任务中查看任务完成时间,准确性和用户满意度,并发现Wiimote最喜欢并在几乎所有任务中表现最佳。参与者发现难以使用的Kinect,这导致性能缓慢和高误差率。我们讨论了未来游戏机和ITV融合的挑战和机遇。

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