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An Evaluation of Game Controllers and Tablets as Controllers for Interactive TV Applications

机译:游戏控制器和平板电脑作为交互式电视应用控制器的评估

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There is a growing interest in bringing online and streaming content to the television. Gaming platforms such as the PS3, Xbox 360 and Wii are at the center of this digital convergence; platforms for accessing new media services. This presents a number of interface challenges, as controllers designed for gaming have to be adapted to accessing online content. This paper presents a user study examining the limitations and affordances of novel game controllers in an interactive TV (iTV) context and compares them to "second display" approaches using tablets. We look at task completion times, accuracy and user satisfaction across a number of tasks and find that the Wiimote is most liked and performed best in almost all tasks. Participants found the Kinect difficult to use, which led to slow performance and high error rates. We discuss challenges and opportunities for the future convergence of game consoles and iTV.
机译:将在线和流媒体内容带到电视中的兴趣日益浓厚。诸如PS3,Xbox 360和Wii之类的游戏平台是这种数字融合的核心。访问新媒体服务的平台。由于为游戏设计的控制器必须适应访问在线内容,因此这带来了许多界面挑战。本文提供了一项用户研究,研究了交互式电视(iTV)上下文中新型游戏控制器的局限性和价格优势,并将其与使用平板电脑的“第二种显示”方法进行了比较。我们查看了许多任务的任务完成时间,准确性和用户满意度,发现Wiimote在几乎所有任务中最受用户青睐和执行效果最佳。参与者发现Kinect难以使用,从而导致性能降低和高错误率。我们讨论了游戏机和iTV未来融合的挑战和机遇。

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