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Adaptive 3D content generation via depth video based rendering

机译:通过深度视频的渲染产生自适应3D内容

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Depth-Image-Based Rendering (DIBR) is a technique which utilizes 2D texture images and corresponding depth maps to synthesize stereoscopic views. However, it could introduce the hole artifacts that heavily degrades the rendered quality of 3D video. In this paper, a content-adaptive Depth-Video-Based Rendering (DVBR) method is proposed to eliminate the hole artifacts that are caused by quantization and occlusion/disocclusion. For the tiny holes raised by quantization error, we adopt image inpaiting technique. For the large holes due to the occlusion problem in stereopsis, we fill the hole use of the temporal correlation. Experimental results show that the proposed DVBR method improved spatial quality and eliminates the temporal artifacts by the content-adaptive hole-filling schemes, resulting in better visual quality for the rendered 3D video, which leads to better visual quality for the rendered 3D video.
机译:基于深度图像的渲染(DIBR)是一种利用2D纹理图像和相应深度映射来合成立体视图的技术。 然而,它可以介绍严重降级3D视频质量的孔伪影。 在本文中,提出了一种基于内容 - 自适应深度视频的渲染(DVBR)方法,以消除由量化和闭塞/解沉透引起的孔伪像。 对于通过量化误差提出的微小孔,我们采用图像inpaiting技术。 对于由于立体内的闭塞问题导致的大孔,我们填充了时间相关的空穴。 实验结果表明,所提出的DVBR方法改善了空间质量,并通过内容自适应孔填充方案消除了时间伪像,从而为所呈现的3D视频导致更好的视觉质量,这导致呈现的3D视频的视觉质量更好。

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