首页> 外文会议>2011 9th World Congress on Intelligent Control and Automation : Conference Digest >Path planning for robot fish in water-polo game: Tangent circle method
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Path planning for robot fish in water-polo game: Tangent circle method

机译:水球游戏中机器人鱼的路径规划:切线圆法

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Like the terrestrial robots playing football, fishlike robots can play polo game in the water. The accurate trajectory control of autonomous robot fish based on local vision information plays an important role in the game. However, path planning approaches for fishlike robots were lacking in the literature. Here, we develop a tangent circle method, which is based on its inherent kinematic constraints, to plan an executable path for the robot fish. Two kinds of tangent circles are defined to represent the motion tendencies of robot fish, and are drawn accurately by control parameters. By means of the combination of tangent circles and their external or internal common tangent, the robot fish can accomplish a path from an initial pose to a final pose, at which the fish can forward push the ball to the goal. Furthermore, experimental results validate the effectiveness of this method.
机译:就像陆地上的足球机器人一样,像鱼一样的机器人也可以在水中玩马球游戏。基于局部视觉信息的自主机器人鱼的精确轨迹控制在游戏中起着重要作用。但是,文献中缺少鱼形机器人的路径规划方法。在此,我们基于其固有的运动学约束开发了切线圆法,以计划机器人鱼的可执行路径。定义了两种切线圆来表示机器人鱼的运动趋势,并通过控制参数精确绘制出它们。通过切线圆及其外部或内部公共切线的组合,机器鱼可以实现从初始姿势到最终姿势的路径,在该路径上,鱼可以将球向前推到球门。此外,实验结果验证了该方法的有效性。

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