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Path Planning for Robot Fish in Water-Polo Game: Tangent Circle Method

机译:水球游戏中机器人鱼的路径规划:切线圈法

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Like the terrestrial robots playing football, fishlike robots can play polo game in the water. The accurate trajectory control of autonomous robot fish based on local vision information plays an important role in the game. However, path planning approaches for fishlike robots were lacking in the literature. Here, we develop a tangent circle method, which is based on its inherent kinematic constraints, to plan an executable path for the robot fish. Two kinds of tangent circles are defined to represent the motion tendencies of robot fish, and are drawn accurately by control parameters. By means of the combination of tangent circles and their external or internal common tangent, the robot fish can accomplish a path from an initial pose to a final pose, at which the fish can forward push the ball to the goal. Furthermore, experimental results validate the effectiveness of this method.
机译:就像踢足球的陆地机器人一样,鱼类机器人可以在水中玩Polo游戏。基于本地视觉信息的自治机器人鱼的准确轨迹控制在游戏中起着重要作用。然而,文献中缺乏鱼类机器人机器人的路径规划方法。在这里,我们开发了一个切线圈方法,该方法是基于其固有的运动约束,以规划机器人鱼的可执行路径。定义了两种切线圆形以表示机器人鱼的运动趋势,并通过控制参数精确地绘制。通过切线圆圈和外部或内部共同切线的组合,机器人鱼可以从初始姿势到最后的姿势完成路径,鱼可以向前推动球到目标。此外,实验结果验证了这种方法的有效性。

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