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2D View Frustum Culling Method for 3D Objects

机译:2D查看3D对象的截图剔除方法

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摘要

View frustum culling is one of key techniques that enhance the rendering efficiency for large scene. 2D-VFCM is presented to improve the efficiency of view frustum culling. The main idea of 2D-VFCM is to estimate target objects' potential visibility in 2D plane within three steps. Firstly, translate both the view frustum and the target objects in virtual scene into the same coordinate system. Secondly, project view frustum and AABB of target objects onto the same plane, compute the maximum convex polygon composed by the projection vertices of view frustum. Thirdly, decide the visibility of target objects by judging whether projection vertices of axis-aligned bounding box of target objects are within the maximum convex polygon. Experiments show that 2D-VFCM can finish view frustum culling correctly and its speed is 2.6-4.5 times faster than traditional 3D view frustum culling method.
机译:View Frustum Culling是增强大场景渲染效率的关键技术之一。提出了2D-VFCM,提高了View Frustum Culling的效率。 2D-VFCM的主要思想是在三个步骤中估算目标对象在2D平面中的潜在可见度。首先,将虚拟场景中的视图截图和目标对象翻译成相同的坐标系。其次,将目标对象的Project View和AABB在同一平面上,计算由观察截头的投影顶点组成的最大凸多边形。第三,通过判断目标对象的轴对齐边界框的投影顶点是在最大凸多边形内的指定是否在最大凸多边形中来确定目标对象的可见性。实验表明,2D-VFCM可以正确地完成截然击败截头剔除,其速度比传统的3D View剔除方法更快2.6-4.5倍。

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