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VIEW FRUSTUM CULLING FOR FREE VIEWPOINT VIDEO (FVV)

机译:免费观看视点视频(FVV)的视屏剔除

摘要

The view frustum culling technique described herein allows Free Viewpoint Video (FVV) or other 3D spatial video rendering at a client by sending only the 3D geometry and texture (e.g., RGB) data necessary for a specific viewpoint or view frustum from a server to the rendering client. The synthetic viewpoint is then rendered by the client by using the received geometry and texture data for the specific viewpoint or view frustum. In some embodiments of the view frustum culling technique, the client has both some texture data and 3D geometric data stored locally if there is sufficient local processing power. Additionally, in some embodiments, additional spatial and temporal data can be sent to the client to support changes in the view frustum by providing additional geometry and texture data that will likely be immediately used if the viewpoint is changed either spatially or temporally.
机译:本文描述的视图视锥剔除技术通过仅发送特定视点或视图视锥从服务器到服务器的视点所必需的3D几何和纹理(例如RGB)数据,从而允许在客户端进行免费视点视频(FVV)或其他3D空间视频渲染。渲染客户端。然后,客户端使用接收到的特定视点或视锥的几何和纹理数据来渲染合成视点。在视锥浏览器剔除技术的一些实施例中,如果具有足够的本地处理能力,则客户端具有本地存储的一些纹理数据和3D几何数据。另外,在一些实施例中,可以通过提供附加的几何和纹理数据将附加的空间和时间数据发送到客户端,以支持视锥的改变,如果视点在空间或时间上发生变化,则可能立即使用附加的几何和纹理数据。

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