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A Parallel Processing of View-Dependent Visual Hull Texture Mapping

机译:视相关的视觉船体纹理映射的并行处理

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In the 3D reconstruction, the visual hull texture mapping is a critical step. The camera-selection-table is proposed for texture mapping quickly. By designing the camera-selection-table, and combined with view-dependent theories, we can choose the right camera for texture mapping, and finally accomplish the reconstruction of the model. By using GPU parallel processing, we can greatly accelerate the process of rebuilding the model, getting better real-time performance. Experimental results show that the algorithm can quickly and accurately realize the texture mapping process and accomplish the reconstruction of the model.
机译:在3D重建中,视觉船体纹理映射是关键步骤。提出了摄像机选择表,用于快速纹理映射。通过设计相机选择表,并结合与视图相关的理论,我们可以选择合适的相机进行纹理映射,最后完成模型的重建。通过使用GPU并行处理,我们可以大大加快模型重建的过程,从而获得更好的实时性能。实验结果表明,该算法可以快速,准确地实现纹理映射过程,并完成了模型的重构。

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