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METHOD FOR PROCESSING VOLUMETRIC IMAGE DATA OF AN OBJECT VISUALIZED BY TEXTURE MAPPING FOR ADDING SHADOWS
METHOD FOR PROCESSING VOLUMETRIC IMAGE DATA OF AN OBJECT VISUALIZED BY TEXTURE MAPPING FOR ADDING SHADOWS
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机译:基于阴影的纹理映射可视化对象的体积图像数据的处理方法
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摘要
Texture-based volume rendering is a technique to efficiently visualize volumetric data using texture mapping hardware. In this paper we present a method, that extends this approach to render shadows for the volume. The method takes advantage of fast framebuffer operations modern graphics hardware offers, but does not depend on any special purpose hardware. The visual impression of the final image is significantly improved by bringing more structure and three-dimensional information into the often foggyish appearance of texture-based volume renderings. Although the method does not perform lighting calculations, the resulting image has a shaded appearance, which is a further visual cue to spatial understanding of the data and lets the images appear more realistic. As calculating the shadows is independent of the visualization process it can be applied to any form of volume visualization, though volume rendering based on two- or three-dimensional texture mapping hardware makes the most sense. Compared to unshadowed texture-based volume rendering, performance decreases by less than 50 %, which is still sufficient to guarantee interactive manipulation of the volume data. In the special case where only the camera is moving with the light position fixed to the scene there is no performance decrease at all, because recalculation has only to be done if the position of the light source with respect to the volume changes.
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