首页> 外国专利> METHOD FOR PROCESSING VOLUMETRIC IMAGE DATA OF AN OBJECT VISUALIZED BY TEXTURE MAPPING FOR ADDING SHADOWS

METHOD FOR PROCESSING VOLUMETRIC IMAGE DATA OF AN OBJECT VISUALIZED BY TEXTURE MAPPING FOR ADDING SHADOWS

机译:基于阴影的纹理映射可视化对象的体积图像数据的处理方法

摘要

Texture-based volume rendering is a technique to efficiently visualize volumetric data using texture mapping hardware. In this paper we present a method, that extends this approach to render shadows for the volume. The method takes advantage of fast framebuffer operations modern graphics hardware offers, but does not depend on any special purpose hardware. The visual impression of the final image is significantly improved by bringing more structure and three-dimensional information into the often foggyish appearance of texture-based volume renderings. Although the method does not perform lighting calculations, the resulting image has a shaded appearance, which is a further visual cue to spatial understanding of the data and lets the images appear more realistic. As calculating the shadows is independent of the visualization process it can be applied to any form of volume visualization, though volume rendering based on two- or three-dimensional texture mapping hardware makes the most sense. Compared to unshadowed texture-based volume rendering, performance decreases by less than 50 %, which is still sufficient to guarantee interactive manipulation of the volume data. In the special case where only the camera is moving with the light position fixed to the scene there is no performance decrease at all, because recalculation has only to be done if the position of the light source with respect to the volume changes.
机译:基于纹理的体积渲染是一种使用纹理映射硬件有效地可视化体积数据的技术。在本文中,我们提出了一种方法,该方法扩展了该方法以渲染体积的阴影。该方法利用了现代图形硬件提供的快速帧缓冲区操作的优势,但不依赖于任何特殊用途的硬件。通过将更多的结构和三维信息引入基于纹理的体积渲染的通常模糊的外观,可以显着改善最终图像的视觉印象。尽管该方法不执行照明计算,但是生成的图像具有阴影外观,这是对数据进行空间理解的进一步视觉提示,并可以使图像显得更逼真。由于计算阴影与可视化过程无关,因此可以将其应用于任何形式的体积可视化,尽管基于二维或三维纹理映射硬件的体积渲染最有意义。与没有阴影的基于纹理的体积渲染相比,性能下降不到50%,这仍然足以保证对体积数据的交互操作。在仅摄像机将灯光位置固定在场景中移动的特殊情况下,根本不会降低性能,因为仅在光源相对于体积的位置发生变化时才需要进行重新计算。

著录项

  • 公开/公告号EP1121664B1

    专利类型

  • 公开/公告日2002-05-22

    原文格式PDF

  • 申请/专利权人 GMD GMBH;

    申请/专利号EP19990950711

  • 发明设计人 RATERING RALF;BEHRENS UWE;

    申请日1999-10-12

  • 分类号G06T15/60;

  • 国家 EP

  • 入库时间 2022-08-22 00:34:26

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