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Decentralized and partially decentralized reinforcement learning for designing a distributed wetland system in watersheds

机译:用于设计流域中的分布式湿地系统的分散式和部分分散式强化学习

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In this paper, we use identical-payoff games of reinforcement learning agents as a framework to solve complex multi-criteria optimization problem of watershed management. Multiple analytical criteria are used to assess design decisions for creating a distributed network of wetlands in the watershed. Decentralized game algorithms of reinforcement learning agents as well as a genetic algorithm based method are used for the analysis. Simulation studies are presented which compare the efficiency of the reinforcement learning approaches with a multi-objective genetic algorithm-based approach.
机译:在本文中,我们使用相同的加强学习代理游戏作为解决流域管理复杂的多标准优化问题的框架。多种分析标准用于评估用于在流域中创建湿地分布式网络的设计决策。用于分析的基于增强学习剂的分散游戏算法以及基于遗传算法的方法。提出了仿真研究,其用基于多目标遗传算法的方法比较了增强学习方法的效率。

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