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Dynamic difficulty adjustment based on an improved algorithm of UCT for the Pac-Man Game

机译:基于改进的UCT算法的吃豆人游戏动态难度调整

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One major problem of Pac-Man Game is how to generate intelligence of opponents at appropriate challenge level This paper presents an approach for creating game opponents by DDA (Dynamic Difficulty Adjustment), which is used to dynamically adjust challenge level of opponents according to the player''s skill level The approach of DDA is based on “time-constrained-CI”. Furthermore, in order to improve the performance of Pac-Man Game AI, this paper also discusses an alternative approach, "knowledge-based-CI-controlled-NPC”, which creates DDA based on knowledge from DTS.
机译:吃豆人游戏的一个主要问题是如何在适当的挑战级别上生成对手的智力。本文提出了一种通过DDA(动态难度调整)创建游戏对手的方法,该方法用于根据玩家动态调整对手的挑战级别技能水平DDA的方法基于“时间受限CI”。此外,为了提高吃豆人游戏AI的性能,本文还讨论了一种替代方法“基于知识的CI控制NPC”,该方法基于DTS的知识创建DDA。

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