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A method of simulating the fusion of speech and facial expression for individuals based on the GFFD method

机译:基于GFFD方法的个人语音和面部表情融合模拟方法

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This paper proposes a novel method of simulating the combination of speech and facial expression with anatomical basis, which can cope with any individual faces without any expensive measuring machines. In our previous paper, we presented a method of modeling muscle models around the mouth, especially the orbicularis oris model and the ones supporting it, which play important roles to decide the movement of skin around the mouth when we speak. The facial muscle models are represented as wire-frame models and their vertices play an important role when we treat them as operation points when applying our GFFD (Generalized Free Form Deformation) method. We experimentally decided the position of operation points of those muscle models when we utter the vowel /a/, /i/, /u/, /e/, /o/ and / and consonants on the generic model. In this paper, we first report the improvement on the above method by considering jaw rotation, etc. Then, we present a new method to represent the fusion of the skin motions caused by both speech and facial expression. Some examples will finally be shown.
机译:本文提出了一种在解剖学基础上模拟语音和面部表情的组合的新颖方法,该方法无需任何昂贵的测量机就可以应对任何人的面部。在我们之前的论文中,我们提出了一种对嘴周围的肌肉模型进行建模的方法,尤其是轮齿兽模型及其支撑模型,它们在我们讲话时对决定嘴周围皮肤的运动起着重要的作用。脸部肌肉模型表示为线框模型,当我们使用GFFD(广义自由形式变形)方法将它们视为操作点时,它们的顶点将发挥重要作用。当我们在通用模型上说出元音/ a /,/ i /,/ u /,/ e /,/ o /和/ n /时,我们通过实验确定了这些肌肉模型的操作点的位置。在本文中,我们首先报告了通过考虑下颌旋转等对上述方法的改进。然后,我们提出了一种新的方法来表示由语音和面部表情引起的皮肤运动融合。最后将显示一些示例。

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