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Detecting Cheering Events in Sports Games

机译:在体育比赛中检测欢呼事件

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This paper proposes a unified method to deal with the problem of detecting cheering events in audio stream of live sports games. In our framework, first, a sliding window is used to pre-segment the audio stream into short segments by moving from start to the end. Second, various kinds of audio features are extracted to represent different audio sounds in each segment. Third, GMM (Gaussian Mixture Model) is used as the classifier to detect cheering events. Finally, in addition to widely used smoothing rules, this paper developed a new boundary-seeking smoothing algorithm to overcome the shortcomings of conventional sliding-window based analysis method and eliminate the false alarms caused by background noise. By integrating all the techniques, an average F value of 82.99% is achieved in the cheering detection task evaluated on eleven games of five kinds of sports. In this study, we discuss the complementarity of various kinds of audio features for the cheering event detection task. We also compare the result with the HMM based event detection framework. Based on our study, we conclude that for long-term audio event detection such as cheering event detection, sliding-window based framework gives more satisfied result.
机译:针对现场体育比赛音频流中的欢呼事件检测问题,提出了一种统一的方法。在我们的框架中,首先,使用滑动窗口通过从开始到结束移动将音频流预分段为较短的片段。其次,提取各种音频特征以表示每个片段中的不同音频声音。第三,GMM(高斯混合模型)被用作检测欢呼事件的分类器。最后,除了广泛使用的平滑规则外,本文还开发了一种新的求边界平滑算法,以克服传统的基于滑动窗口的分析方法的缺点,并消除了由背景噪声引起的虚假警报。通过综合所有技术,在对五种运动的11项比赛进行欢呼检测任务评估中,平均F值达到82.99%。在这项研究中,我们讨论了用于欢呼事件检测任务的各种音频功能的互补性。我们还将结果与基于HMM的事件检测框架进行比较。根据我们的研究,我们得出结论,对于诸如欢呼事件检测之类的长期音频事件检测,基于滑动窗口的框架给出了更为满意的结果。

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