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Out-of-core cone beam reconstruction using multiple GPUs

机译:使用多个GPU的核外锥束重建

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This paper presents a graphics processing unit (GPU) based method capable of accelerating cone-beam reconstruction of large volume data, which cannot be entirely stored in video memory. Our method accelerates the Feldkamp, Davis and Kress (FDK) algorithm in a multi-GPU environment. We present how the entire volume can be efficiently decomposed into small portions to reduce the usage of video memory on each graphics card. Experimental results are also presented to understand the reconstruction throughput on an nVIDIA Tesla S1070 server. It takes approximately three minutes to reconstruct a 20483-voxel volume from 720 20482-pixel projections. The effective bandwidth of video memory reaches 137 GB/s per GPU, demonstrating a higher utilization of texture caches.
机译:本文提出了一种基于图形处理单元(GPU)的方法,该方法能够加速无法完全存储在视频内存中的大容量数据的锥束重建。我们的方法在多GPU环境中加速了Feldkamp,Davis和Kress(FDK)算法。我们介绍了如何将整个卷有效地分解为较小的部分,以减少每个图形卡上视频内存的使用。还提供了实验结果,以了解nVIDIA Tesla S1070服务器上的重建吞吐量。从720个2048 2 像素投影重建2048 3 -体素体积大约需要三分钟。每个GPU的视频内存有效带宽达到137 GB / s,这表明纹理缓存的利用率更高。

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