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Optimization of an evaluation function of the 4-sided dominoes game using a genetic algorithm

机译:使用遗传算法优化4针级多米诺赛游戏的评价功能

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In 4-sided dominoes, the popular way of playing dominoes in Amazonas State, the strategies used for the game are more complex than those adopted in the more traditional 2-sided dominoes, the most popular dominoes game played in Brazil. This work presents the optimization of an evaluation function for the best move in 4-sided dominoes using a genetic algorithm. The evaluation function is composed of terms that incorporate the game's strategies and are defined as: punctuating, facilitating future moves and complicating opponents' moves. Coefficients were defined to determine the importance of each term of the evaluation function and a set of parameters and operators for implementation of the genetic algorithm. The players' ability was calculated by the number of wins in 5,000 matches. The results obtained during the simulations showed that the team (composed of 2 players) that used the evaluation function with its coefficients optimized by the genetic algorithm won in more than 70% of the total matches.
机译:在4双面多米诺骨牌,在亚马孙州玩多米诺骨牌的流行方式,用于游戏的策略是比更传统的双面多米诺骨牌,最流行的多米诺骨牌游戏在巴西发挥所采取的更为复杂。这项工作介绍了使用遗传算法在4面多米诺骨牌中最佳移动的评估功能的优化。评估函数由包含游戏策略的术语组成,并且被定义为:拳击,促进未来的动作和复杂的对手移动。定义系数以确定评估函数的每个术语的重要性和用于实现遗传算法的一组参数和运算符。球员的能力由5,000场比赛中的胜利数计算。在模拟期间获得的结果表明,使用评估功能的团队(由2名球员组成)与其系数通过遗传算法优化的系数赢得总匹配总匹配的70%以上。

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