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Lemmas on partial observation, with application to phantom games

机译:lemmas在部分观察中,应用于幻影游戏

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Solving games is usual in the fully observable case. The partially observable case is much more difficu whenever the number of strategies is finite (which is not necessarily the case, even when the state space is finite), the main tool for the exact solving is the construction of the full matrix game and its solving by linear programming. We here propose tools for approximating the value of partially observable games. The lemmas are relatively general, and we apply them for deriving rigorous bounds on the Nash equilibrium of phantom-tic-tac-toe and phantom-Go.
机译:在完全可观察的情况下,解决游戏通常是常规的。部分可观察的案例更加困难;每当策略的数量是有限的(不一定是这种情况,即使状态空间是有限的),所以精确解决的主要工具是通过线性编程构建完整的矩阵游戏及其求解。我们在此提出了近似于部分可观察游戏的价值的工具。 LEMMAS是相对普遍的,我们将它们应用于捕线-TIC-TAC-TOE和Phantom-Go的纳什均衡的严格界限。

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