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Fuzzy Q-learning in a nondeterministic environment: developing an intelligent Ms. Pac-Man agent

机译:在非正式环境中的模糊Q-Learning:开发智慧Pac-Man Agent女士

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This paper reports the results from training an intelligent agent to play the Ms. Pac-Man video game using variations of a fuzzy Q-learning algorithm. This approach allows us to address the nondeterministic aspects of the game as well as finding a successful self-learning or adaptive playing strategy. The strategy presented is a table based learning strategy, in which the intelligent agent analyzes the current situation of the game, stores various membership values for each of the several contributors to the situation (distance to closest pill, distance to closest power pill, and distance to closest ghost), and makes decisions based on these values.
机译:本文报告了培训智能代理的结果,使用模糊Q学习算法的变体来培训智能代理商来演奏PAC-Man视频游戏。这种方法使我们能够解决游戏的非法化方面,并找到成功的自学或自适应竞争策略。所提出的策略是一项基于桌面的学习策略,其中智能代理分析了游戏的当前情况,为各种贡献者存储各种会员价值(对最近药丸的距离,最近的电源丸和距离)到最近的幽灵),并根据这些值做出决定。

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