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Capturing Augmented Sensing Capabilities and Intrusion Delay in Patrolling-Intrusion Games

机译:在巡逻入侵游戏中捕获增强传感能力和入侵延迟

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Patrolling-intrusion games are recently receiving more and more attention in the literature. They are two-player non zero-sum games where an intruder tries to attack one place of interest and one patroller (or more) tries to capture the intruder. The patroller cannot completely cover the environment following a cycle, otherwise the intruder will successfully strike at least a target. Thus, the patroller employs a randomized strategy. These games are usually studied as leader-follower games, where the patroller is the leader and the intruder is the follower. The models proposed in the state of the art so far present several limitations that prevent their employment in realistic settings. In this paper, we refine the models from the state-of-the-art capturing patroller's augmented sensing capabilities and a possible delay in the intrusion, we propose algorithms to solve efficiently our extensions, and we experimentally evaluate the computational time in some case studies.
机译:巡逻入侵游戏最近在文献中获得了越来越多的关注。他们是两名球员非零和游戏,入侵者试图攻击一个兴趣的地方,一个巡逻人(或更多)试图捕获入侵者。巡逻队在一个周期之后无法完全覆盖环境,否则入侵者将至少成功地罢工目标。因此,巡逻队采用随机策略。这些游戏通常被研究为领导者游戏,巡逻队是领导者,入侵者是追随者。迄今为止,本领域技术提出的模型目前若干限制可以防止其在现实环境中的就业。在本文中,我们从最先进的捕获者的增强传感能力和侵扰中的可能延迟中优化了型号,我们提出了算法,以有效地解决我们的扩展,我们在某些案例研究中实验评估计算时间。

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