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Formal analysis and algorithms for extracting coordinate systems of games

机译:用于提取游戏坐标系的正式分析与算法

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A two-player game given in the normal form of payoff matrix may be alternatively viewed as a list of the outcomes of binary interactions between two sets of entities, solutions and tests. The internal structure of such interactions may be characterized by an appropriately constructed coordinate system, which spatially arranges the solutions with respect to coordinates identified with tests, while preserving their mutual relations as given by the matrix. Of particular interest are coordinate systems of minimal size that give rise to the notion of dimension of a game. Following [1], we investigate such coordinate systems and relate their features to properties of partially ordered sets (posets), mostly to poset width and poset dimension. We propose an exact algorithm for constructing a minimal correct coordinate system and prove its correctness. In the experimental part, we compare the exact algorithm to the heuristics proposed in [1] on a sample of random payoff matrices of different sizes to demonstrate that the heuristics heavily overestimates the size of the minimal coordinate system. Finally, we show how the game dimension relate to the a priori dimension of a game.
机译:在正常形式的支付矩阵中给出的双手游戏可以替代地被视为两组实体,解决方案和测试之间的二进制交互结果的列表。这种相互作用的内部结构可以通过适当构造的坐标系,其在空间上布置关于用测试识别的坐标的解决方案,同时保留其矩阵给出的相互关系。特别感兴趣的是最小尺寸的坐标系,导致游戏的维度的概念。在[1]之后,我们调查这种坐标系,并将其特征与部分有序集(POSETS)的特性相关,大多数是POSET宽度和POSET维度。我们提出了一种精确的算法来构建最小的正确坐标系,并证明其正确性。在实验部分中,我们将精确的算法与在不同尺寸的随机收益矩阵的样本上进行了精确的算法,以证明启发式大致高估最小坐标系的大小。最后,我们展示了游戏维度如何与游戏的先验维度相关。

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